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-: 0:Source:/Users/chenyuehon/gitRepos/gtest_exercise/src/sphere.cc
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-: 0:Graph:/Users/chenyuehon/gitRepos/gtest_exercise/build/src/CMakeFiles/sphere.dir/sphere.cc.gcno
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-: 0:Data:/Users/chenyuehon/gitRepos/gtest_exercise/build/src/CMakeFiles/sphere.dir/sphere.cc.gcda
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-: 0:Runs:1
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-: 1:#include "sphere.h"
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-: 2:
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-: 3:#include <cmath>
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-: 4:#include <iostream>
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-: 5:using namespace std;
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-: 6:
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1*: 7:Sphere::Sphere() {
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1*: 8: this->orig_x = 0.0;
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1*: 9: this->orig_y = 0.0;
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1*: 10: this->orig_z = 0.0;
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1*: 11: this->radius = 0.0;
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1*: 12:}
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------------------
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_ZN6SphereC1Ev:
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1: 7:Sphere::Sphere() {
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1: 8: this->orig_x = 0.0;
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1: 9: this->orig_y = 0.0;
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1: 10: this->orig_z = 0.0;
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1: 11: this->radius = 0.0;
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1: 12:}
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------------------
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_ZN6SphereC2Ev:
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#####: 7:Sphere::Sphere() {
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#####: 8: this->orig_x = 0.0;
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#####: 9: this->orig_y = 0.0;
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#####: 10: this->orig_z = 0.0;
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#####: 11: this->radius = 0.0;
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#####: 12:}
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------------------
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-: 13:
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1*: 14:Sphere::Sphere(float ox, float oy, float oz, float rad) {
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1*: 15: this->orig_x = ox;
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1*: 16: this->orig_y = oy;
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1*: 17: this->orig_z = oz;
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1*: 18: if (rad >= 0)
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1*: 19: this->radius = rad;
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-: 20: else
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#####: 21: this->radius = 0;
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1*: 22:}
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------------------
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_ZN6SphereC1Effff:
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1: 14:Sphere::Sphere(float ox, float oy, float oz, float rad) {
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1: 15: this->orig_x = ox;
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1: 16: this->orig_y = oy;
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1: 17: this->orig_z = oz;
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1: 18: if (rad >= 0)
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1: 19: this->radius = rad;
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-: 20: else
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#####: 21: this->radius = 0;
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1: 22:}
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------------------
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_ZN6SphereC2Effff:
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#####: 14:Sphere::Sphere(float ox, float oy, float oz, float rad) {
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#####: 15: this->orig_x = ox;
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#####: 16: this->orig_y = oy;
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#####: 17: this->orig_z = oz;
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#####: 18: if (rad >= 0)
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#####: 19: this->radius = rad;
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-: 20: else
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#####: 21: this->radius = 0;
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#####: 22:}
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------------------
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-: 23:
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6: 24:float* Sphere::getOrigin() {
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6: 25: float* result = new float[3]{this->orig_x, this->orig_y, this->orig_z};
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6: 26: return result;
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-: 27:}
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-: 28:
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2: 29:float Sphere::getRadius() {
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2: 30: return this->radius;
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-: 31:}
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-: 32:
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1: 33:void Sphere::setOrigin(float ox, float oy, float oz) {
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1: 34: this->orig_x = ox;
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1: 35: this->orig_y = oy;
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1: 36: this->orig_z = oy;
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1: 37:}
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-: 38:
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1: 39:void Sphere::setRadius(float rad) {
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1: 40: this->radius = 0;
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1: 41:}
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-: 42:
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#####: 43:bool Sphere::intersect(Sphere& other) {
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#####: 44: float dist = sqrt(pow(this->orig_x - other.orig_x, 2) + pow(this->orig_y - other.orig_y, 2) + pow(this->orig_z - other.orig_z, 2));
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#####: 45: return true;
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-: 46:}
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-: 47:
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#####: 48:float Sphere::SurfaceArea() {
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#####: 49: return 4 * M_PI * pow(this->radius, 2);
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-: 50:}
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-: 51:
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#####: 52:float Sphere::Volume() {
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#####: 53: return (4 / 3) * M_PI * pow(this->radius, 2);
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-: 54:}
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-: 55:
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#####: 56:ostream& operator<<(ostream& os, const Sphere& sphere) {
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#####: 57: os << "[( " << sphere.orig_x << ", " << sphere.orig_y << ", " << sphere.orig_z << "), " << sphere.radius << "]";
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#####: 58: return os;
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-: 59:}
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