You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

436 lines
12 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

// https://d3js.org/d3-quadtree/ Version 1.0.3. Copyright 2017 Mike Bostock.
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(factory((global.d3 = global.d3 || {})));
}(this, (function (exports) { 'use strict';
var tree_add = function(d) {
var x = +this._x.call(null, d),
y = +this._y.call(null, d);
return add(this.cover(x, y), x, y, d);
};
function add(tree, x, y, d) {
if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
var parent,
node = tree._root,
leaf = {data: d},
x0 = tree._x0,
y0 = tree._y0,
x1 = tree._x1,
y1 = tree._y1,
xm,
ym,
xp,
yp,
right,
bottom,
i,
j;
// If the tree is empty, initialize the root as a leaf.
if (!node) return tree._root = leaf, tree;
// Find the existing leaf for the new point, or add it.
while (node.length) {
if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;
}
// Is the new point is exactly coincident with the existing point?
xp = +tree._x.call(null, node.data);
yp = +tree._y.call(null, node.data);
if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
// Otherwise, split the leaf node until the old and new point are separated.
do {
parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
} while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
return parent[j] = node, parent[i] = leaf, tree;
}
function addAll(data) {
var d, i, n = data.length,
x,
y,
xz = new Array(n),
yz = new Array(n),
x0 = Infinity,
y0 = Infinity,
x1 = -Infinity,
y1 = -Infinity;
// Compute the points and their extent.
for (i = 0; i < n; ++i) {
if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;
xz[i] = x;
yz[i] = y;
if (x < x0) x0 = x;
if (x > x1) x1 = x;
if (y < y0) y0 = y;
if (y > y1) y1 = y;
}
// If there were no (valid) points, inherit the existing extent.
if (x1 < x0) x0 = this._x0, x1 = this._x1;
if (y1 < y0) y0 = this._y0, y1 = this._y1;
// Expand the tree to cover the new points.
this.cover(x0, y0).cover(x1, y1);
// Add the new points.
for (i = 0; i < n; ++i) {
add(this, xz[i], yz[i], data[i]);
}
return this;
}
var tree_cover = function(x, y) {
if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
var x0 = this._x0,
y0 = this._y0,
x1 = this._x1,
y1 = this._y1;
// If the quadtree has no extent, initialize them.
// Integer extent are necessary so that if we later double the extent,
// the existing quadrant boundaries dont change due to floating point error!
if (isNaN(x0)) {
x1 = (x0 = Math.floor(x)) + 1;
y1 = (y0 = Math.floor(y)) + 1;
}
// Otherwise, double repeatedly to cover.
else if (x0 > x || x > x1 || y0 > y || y > y1) {
var z = x1 - x0,
node = this._root,
parent,
i;
switch (i = (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) {
case 0: {
do parent = new Array(4), parent[i] = node, node = parent;
while (z *= 2, x1 = x0 + z, y1 = y0 + z, x > x1 || y > y1);
break;
}
case 1: {
do parent = new Array(4), parent[i] = node, node = parent;
while (z *= 2, x0 = x1 - z, y1 = y0 + z, x0 > x || y > y1);
break;
}
case 2: {
do parent = new Array(4), parent[i] = node, node = parent;
while (z *= 2, x1 = x0 + z, y0 = y1 - z, x > x1 || y0 > y);
break;
}
case 3: {
do parent = new Array(4), parent[i] = node, node = parent;
while (z *= 2, x0 = x1 - z, y0 = y1 - z, x0 > x || y0 > y);
break;
}
}
if (this._root && this._root.length) this._root = node;
}
// If the quadtree covers the point already, just return.
else return this;
this._x0 = x0;
this._y0 = y0;
this._x1 = x1;
this._y1 = y1;
return this;
};
var tree_data = function() {
var data = [];
this.visit(function(node) {
if (!node.length) do data.push(node.data); while (node = node.next)
});
return data;
};
var tree_extent = function(_) {
return arguments.length
? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
: isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];
};
var Quad = function(node, x0, y0, x1, y1) {
this.node = node;
this.x0 = x0;
this.y0 = y0;
this.x1 = x1;
this.y1 = y1;
};
var tree_find = function(x, y, radius) {
var data,
x0 = this._x0,
y0 = this._y0,
x1,
y1,
x2,
y2,
x3 = this._x1,
y3 = this._y1,
quads = [],
node = this._root,
q,
i;
if (node) quads.push(new Quad(node, x0, y0, x3, y3));
if (radius == null) radius = Infinity;
else {
x0 = x - radius, y0 = y - radius;
x3 = x + radius, y3 = y + radius;
radius *= radius;
}
while (q = quads.pop()) {
// Stop searching if this quadrant cant contain a closer node.
if (!(node = q.node)
|| (x1 = q.x0) > x3
|| (y1 = q.y0) > y3
|| (x2 = q.x1) < x0
|| (y2 = q.y1) < y0) continue;
// Bisect the current quadrant.
if (node.length) {
var xm = (x1 + x2) / 2,
ym = (y1 + y2) / 2;
quads.push(
new Quad(node[3], xm, ym, x2, y2),
new Quad(node[2], x1, ym, xm, y2),
new Quad(node[1], xm, y1, x2, ym),
new Quad(node[0], x1, y1, xm, ym)
);
// Visit the closest quadrant first.
if (i = (y >= ym) << 1 | (x >= xm)) {
q = quads[quads.length - 1];
quads[quads.length - 1] = quads[quads.length - 1 - i];
quads[quads.length - 1 - i] = q;
}
}
// Visit this point. (Visiting coincident points isnt necessary!)
else {
var dx = x - +this._x.call(null, node.data),
dy = y - +this._y.call(null, node.data),
d2 = dx * dx + dy * dy;
if (d2 < radius) {
var d = Math.sqrt(radius = d2);
x0 = x - d, y0 = y - d;
x3 = x + d, y3 = y + d;
data = node.data;
}
}
}
return data;
};
var tree_remove = function(d) {
if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points
var parent,
node = this._root,
retainer,
previous,
next,
x0 = this._x0,
y0 = this._y0,
x1 = this._x1,
y1 = this._y1,
x,
y,
xm,
ym,
right,
bottom,
i,
j;
// If the tree is empty, initialize the root as a leaf.
if (!node) return this;
// Find the leaf node for the point.
// While descending, also retain the deepest parent with a non-removed sibling.
if (node.length) while (true) {
if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
if (!node.length) break;
if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;
}
// Find the point to remove.
while (node.data !== d) if (!(previous = node, node = node.next)) return this;
if (next = node.next) delete node.next;
// If there are multiple coincident points, remove just the point.
if (previous) return (next ? previous.next = next : delete previous.next), this;
// If this is the root point, remove it.
if (!parent) return this._root = next, this;
// Remove this leaf.
next ? parent[i] = next : delete parent[i];
// If the parent now contains exactly one leaf, collapse superfluous parents.
if ((node = parent[0] || parent[1] || parent[2] || parent[3])
&& node === (parent[3] || parent[2] || parent[1] || parent[0])
&& !node.length) {
if (retainer) retainer[j] = node;
else this._root = node;
}
return this;
};
function removeAll(data) {
for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
return this;
}
var tree_root = function() {
return this._root;
};
var tree_size = function() {
var size = 0;
this.visit(function(node) {
if (!node.length) do ++size; while (node = node.next)
});
return size;
};
var tree_visit = function(callback) {
var quads = [], q, node = this._root, child, x0, y0, x1, y1;
if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
while (q = quads.pop()) {
if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {
var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
}
}
return this;
};
var tree_visitAfter = function(callback) {
var quads = [], next = [], q;
if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));
while (q = quads.pop()) {
var node = q.node;
if (node.length) {
var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
}
next.push(q);
}
while (q = next.pop()) {
callback(q.node, q.x0, q.y0, q.x1, q.y1);
}
return this;
};
function defaultX(d) {
return d[0];
}
var tree_x = function(_) {
return arguments.length ? (this._x = _, this) : this._x;
};
function defaultY(d) {
return d[1];
}
var tree_y = function(_) {
return arguments.length ? (this._y = _, this) : this._y;
};
function quadtree(nodes, x, y) {
var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);
return nodes == null ? tree : tree.addAll(nodes);
}
function Quadtree(x, y, x0, y0, x1, y1) {
this._x = x;
this._y = y;
this._x0 = x0;
this._y0 = y0;
this._x1 = x1;
this._y1 = y1;
this._root = undefined;
}
function leaf_copy(leaf) {
var copy = {data: leaf.data}, next = copy;
while (leaf = leaf.next) next = next.next = {data: leaf.data};
return copy;
}
var treeProto = quadtree.prototype = Quadtree.prototype;
treeProto.copy = function() {
var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),
node = this._root,
nodes,
child;
if (!node) return copy;
if (!node.length) return copy._root = leaf_copy(node), copy;
nodes = [{source: node, target: copy._root = new Array(4)}];
while (node = nodes.pop()) {
for (var i = 0; i < 4; ++i) {
if (child = node.source[i]) {
if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});
else node.target[i] = leaf_copy(child);
}
}
}
return copy;
};
treeProto.add = tree_add;
treeProto.addAll = addAll;
treeProto.cover = tree_cover;
treeProto.data = tree_data;
treeProto.extent = tree_extent;
treeProto.find = tree_find;
treeProto.remove = tree_remove;
treeProto.removeAll = removeAll;
treeProto.root = tree_root;
treeProto.size = tree_size;
treeProto.visit = tree_visit;
treeProto.visitAfter = tree_visitAfter;
treeProto.x = tree_x;
treeProto.y = tree_y;
exports.quadtree = quadtree;
Object.defineProperty(exports, '__esModule', { value: true });
})));