export function point(that, x, y) { that._context.bezierCurveTo( (2 * that._x0 + that._x1) / 3, (2 * that._y0 + that._y1) / 3, (that._x0 + 2 * that._x1) / 3, (that._y0 + 2 * that._y1) / 3, (that._x0 + 4 * that._x1 + x) / 6, (that._y0 + 4 * that._y1 + y) / 6 ); } export function Basis(context) { this._context = context; } Basis.prototype = { areaStart: function() { this._line = 0; }, areaEnd: function() { this._line = NaN; }, lineStart: function() { this._x0 = this._x1 = this._y0 = this._y1 = NaN; this._point = 0; }, lineEnd: function() { switch (this._point) { case 3: point(this, this._x1, this._y1); // proceed case 2: this._context.lineTo(this._x1, this._y1); break; } if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); this._line = 1 - this._line; }, point: function(x, y) { x = +x, y = +y; switch (this._point) { case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; case 1: this._point = 2; break; case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed default: point(this, x, y); break; } this._x0 = this._x1, this._x1 = x; this._y0 = this._y1, this._y1 = y; } }; export default function(context) { return new Basis(context); }