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114 lines
3.3 KiB
114 lines
3.3 KiB
5 years ago
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import {bisect} from "d3-array";
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import {interpolate as interpolateValue, interpolateRound} from "d3-interpolate";
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import {map, slice} from "./array";
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import constant from "./constant";
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import number from "./number";
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var unit = [0, 1];
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export function deinterpolateLinear(a, b) {
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return (b -= (a = +a))
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? function(x) { return (x - a) / b; }
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: constant(b);
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}
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function deinterpolateClamp(deinterpolate) {
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return function(a, b) {
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var d = deinterpolate(a = +a, b = +b);
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return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };
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};
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}
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function reinterpolateClamp(reinterpolate) {
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return function(a, b) {
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var r = reinterpolate(a = +a, b = +b);
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return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };
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};
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}
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function bimap(domain, range, deinterpolate, reinterpolate) {
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var d0 = domain[0], d1 = domain[1], r0 = range[0], r1 = range[1];
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if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);
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else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);
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return function(x) { return r0(d0(x)); };
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}
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function polymap(domain, range, deinterpolate, reinterpolate) {
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var j = Math.min(domain.length, range.length) - 1,
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d = new Array(j),
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r = new Array(j),
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i = -1;
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// Reverse descending domains.
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if (domain[j] < domain[0]) {
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domain = domain.slice().reverse();
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range = range.slice().reverse();
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}
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while (++i < j) {
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d[i] = deinterpolate(domain[i], domain[i + 1]);
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r[i] = reinterpolate(range[i], range[i + 1]);
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}
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return function(x) {
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var i = bisect(domain, x, 1, j) - 1;
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return r[i](d[i](x));
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};
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}
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export function copy(source, target) {
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return target
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.domain(source.domain())
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.range(source.range())
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.interpolate(source.interpolate())
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.clamp(source.clamp());
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}
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// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].
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// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].
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export default function continuous(deinterpolate, reinterpolate) {
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var domain = unit,
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range = unit,
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interpolate = interpolateValue,
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clamp = false,
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piecewise,
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output,
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input;
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function rescale() {
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piecewise = Math.min(domain.length, range.length) > 2 ? polymap : bimap;
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output = input = null;
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return scale;
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}
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function scale(x) {
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return (output || (output = piecewise(domain, range, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate)))(+x);
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}
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scale.invert = function(y) {
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return (input || (input = piecewise(range, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);
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};
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scale.domain = function(_) {
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return arguments.length ? (domain = map.call(_, number), rescale()) : domain.slice();
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};
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scale.range = function(_) {
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return arguments.length ? (range = slice.call(_), rescale()) : range.slice();
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};
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scale.rangeRound = function(_) {
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return range = slice.call(_), interpolate = interpolateRound, rescale();
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};
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scale.clamp = function(_) {
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return arguments.length ? (clamp = !!_, rescale()) : clamp;
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};
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scale.interpolate = function(_) {
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return arguments.length ? (interpolate = _, rescale()) : interpolate;
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};
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return rescale();
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}
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